package com.example.myapplication.view.blood;

import java.io.Serializable;

/**
 * 查询打怪礼物用户怪物信息
 */
public class UserDaGuaiGiftBean implements Serializable {
    private String beatenSay; //本次攻击怪物被打语句,多个以;号隔开,为空时不展示

    private int fightBlood;//本次攻击怪物血量

    private String fightGuaiName;//本次攻击怪物名称

    private String guaiIcon;//最新怪物icon

    private int guaiId;//最新怪物id

    private String guaiName;//最新怪物名称

    private int guaiStatus;//本次攻击后怪物状态,0-活着,1-死了,并刷出新怪,2-刷出特殊怪或活动怪

    private int guaiType;//最新怪物类型 1-普通怪,2-高级怪,3-boss怪,4-特殊怪,5-活动怪

    private int rewardEnergy;//本次攻击奖励能量

    private int rewardFlag;//最新是否悬赏怪物 0 不是 1 是

    private int serverTime;//服务器时间，时间戳毫秒

    private String speechSay;//本次攻击怪物发言,多个以;号隔开

    private int surplusBlood;//最新怪物剩余血量

    private int totalBlood;//最新怪物总血量


    private int  stripTotal;//总血管数
    private int currentLeftStrip;//当前血管剩余血量


    public String getBeatenSay() {
        return beatenSay;
    }

    public void setBeatenSay(String beatenSay) {
        this.beatenSay = beatenSay;
    }

    public int getFightBlood() {
        return fightBlood;
    }

    public void setFightBlood(int fightBlood) {
        this.fightBlood = fightBlood;
    }

    public String getFightGuaiName() {
        return fightGuaiName;
    }

    public void setFightGuaiName(String fightGuaiName) {
        this.fightGuaiName = fightGuaiName;
    }

    public String getGuaiIcon() {
        return guaiIcon;
    }

    public void setGuaiIcon(String guaiIcon) {
        this.guaiIcon = guaiIcon;
    }

    public int getGuaiId() {
        return guaiId;
    }

    public void setGuaiId(int guaiId) {
        this.guaiId = guaiId;
    }

    public String getGuaiName() {
        return guaiName;
    }

    public void setGuaiName(String guaiName) {
        this.guaiName = guaiName;
    }

    public int getGuaiStatus() {
        return guaiStatus;
    }

    public void setGuaiStatus(int guaiStatus) {
        this.guaiStatus = guaiStatus;
    }

    public int getGuaiType() {
        return guaiType;
    }

    public void setGuaiType(int guaiType) {
        this.guaiType = guaiType;
    }

    public int getRewardEnergy() {
        return rewardEnergy;
    }

    public void setRewardEnergy(int rewardEnergy) {
        this.rewardEnergy = rewardEnergy;
    }

    public int getRewardFlag() {
        return rewardFlag;
    }

    public void setRewardFlag(int rewardFlag) {
        this.rewardFlag = rewardFlag;
    }

    public int getServerTime() {
        return serverTime;
    }

    public void setServerTime(int serverTime) {
        this.serverTime = serverTime;
    }

    public String getSpeechSay() {
        return speechSay;
    }

    public void setSpeechSay(String speechSay) {
        this.speechSay = speechSay;
    }

    public int getSurplusBlood() {
        return surplusBlood;
    }

    public void setSurplusBlood(int surplusBlood) {
        this.surplusBlood = surplusBlood;
    }

    public int getTotalBlood() {
        return totalBlood;
    }

    public void setTotalBlood(int totalBlood) {
        this.totalBlood = totalBlood;
    }

    public int getStripTotal() {
        return stripTotal;
    }

    public void setStripTotal(int stripTotal) {
        this.stripTotal = stripTotal;
    }

    public int getCurrentLeftStrip() {
        return currentLeftStrip;
    }

    public void setCurrentLeftStrip(int currentLeftStrip) {
        this.currentLeftStrip = currentLeftStrip;
    }
}
